%general-entities; ]> $LastChangedBy$ $Date$ SDL-&SDL-version; Introduction to <application><acronym>SDL</acronym></application> The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multimedia software, such as games and emulators. Package information Download (HTTP): Download (FTP): Download size: &SDL-size; Estimated Disk space required: &SDL-buildsize; Estimated build time: &SDL-time; Additional downloads Required Patch (if compiled using GCC-3.4.x): <application><acronym>SDL</acronym></application> dependencies Optional , , , , , X ( or ), , DirectFB, SVGAlib, GNU Pth, Qtopia and PicoGUI Installation of <application><acronym>SDL</acronym></application> Install SDL by running the following commands: patch -Np1 -i ../SDL-&SDL-version;-gcc34-2.patch && ./configure --prefix=/usr --disable-debug && make && make install Command explanations : This switch configures SDL to build with aggressive optimizations. : This switch is required to build SDL with AAlib video support. Configuring <application><acronym>SDL</acronym></application> Configuration Information Contents The SDL package contains the Simple DirectMedia Layer libraries. Description Simple DirectMedia Layer The Simple DirectMedia Layer is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D frame buffer across multiple platforms.