source: multimedia/libdriv/xvid/xvid-desc.xml@ 7d1142d8

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Last change on this file since 7d1142d8 was 7d1142d8, checked in by Igor Živković <igor@…>, 21 years ago

moved xvidcore to the multimedia libraries chapter

git-svn-id: svn://svn.linuxfromscratch.org/BLFS/trunk/BOOK@1283 af4574ff-66df-0310-9fd7-8a98e5e911e0

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1<sect2>
2<title>Contents</title>
3
4<para>The <application>XviD</application> core package contains the <filename
5class="libraryfile">libxvidcore</filename> library and the
6appendant header files. The library itself provides functions to encode
7and decode most MPEG-4 video data.</para>
8
9<para>Following features of MPEG-4 are supported:</para>
10<para><emphasis>I, P Frame encoding</emphasis></para>
11<para>I-Frames are image frames, while P-Frames are Pattern Frames.
12Image Frames contain full images. P-Frames contain patterns of what changes in
13the image, thusly saving a lot of space.</para>
14<para><emphasis>PMVFast and EPZS with diamond a sqare pattern motion
15estimation</emphasis></para>
16<para>Fast Motion detection that can refer a square or diamond
17shaped pattern to different directions.</para>
18<para><emphasis>inter4v mode</emphasis></para>
19<para>Fast interpolation ability.</para>
20<para><emphasis>fullpixel and halfpixel precision</emphasis></para>
21<para>Even halfpixel movements can be encoded. Better precision
22results in better compression at better quality.</para>
23<para><emphasis>both MPEG-4 and H263 quantizations</emphasis></para>
24<para>MPEG-4 is the standard DivX was derived from. H263 is a
25slightly changed subset of that standard made by Microsoft. Quantization
26means to map the quantity of color values to numbers.</para>
27<para><emphasis>custom quant matrices</emphasis></para>
28<para>The quantization can be done using custom matrices,
29possibly giving better results if the matrix is made to suit the video
30data. Every normal user should be fine with the default matrix that comes
31with <application>XviD</application>.</para>
32<para><emphasis>Adaptive quantization / Luminance masking</emphasis></para>
33<para>Qantization and Luminance masking are variant, depending
34on the input material, therefore providing better results on dark or very
35contrasting images.</para>
36
37</sect2>
38
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