Opened 9 years ago
Closed 9 years ago
#6576 closed enhancement (fixed)
mesa-10.5.7
Reported by: | Fernando de Oliveira | Owned by: | Fernando de Oliveira |
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Priority: | normal | Milestone: | 7.8 |
Component: | BOOK | Version: | SVN |
Severity: | normal | Keywords: | |
Cc: |
Description
ftp://ftp.freedesktop.org/pub/mesa/10.5.7/mesa-10.5.7.tar.xz
ftp://ftp.freedesktop.org/pub/mesa/10.5.7/mesa-10.5.7.tar.xz.sig
http://cgit.freedesktop.org/mesa/mesa/plain/docs/relnotes/10.5.7.html
The Mesa 3D Graphics Library Mesa 10.5.7 Release Notes / June 07, 2015 Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. SHA256 checksums 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz New features None Bug fixes This list is likely incomplete. • Bug 89131 - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces Changes Ben Widawsky (1): • i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+) Emil Velikov (4): • get-pick-list.sh: Require explicit "10.5" for nominating stable patches • cherry-ignore: add clover build fix not applicable for 10.5 • Update version to 10.5.7 Ilia Mirkin (18): • nvc0/ir: set ftz when sources are floats, not just destinations • nv50/ir: guess that the constant offset is the starting slot of array • nvc0/ir: LOAD's can't be used for shader inputs • nvc0: a geometry shader can have up to 1024 vertices output • nv50/ir: avoid messing up arg1 of PFETCH • nv30: don't leak fragprog consts • nv30: avoid leaking render state and draw shaders • nv30: fix clip plane uploads and enable changes • nv30/draw: avoid leaving stale pointers in draw state • nv30/draw: draw expects constbuf size in bytes, not vec4 units • st/mesa: don't leak glsl_to_tgsi object on link failure • glsl: avoid leaking linked gl_shader when there's a late linker error • nv30/draw: fix indexed draws with swtnl path and a resource index buffer • nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM • nv30/draw: allocate vertex buffers in gart • nv30/draw: switch varying hookup logic to know about texcoords • nv30: falling back to draw path for edgeflag does no good • nv30: avoid doing extra work on clear and hitting unexpected states Jason Ekstrand (1): • i965/fs: Fix implied_mrf_writes for scratch writes Marek Olšák (1): • st/dri: fix postprocessing crash when there's no depth buffer
Change History (2)
comment:1 by , 9 years ago
Owner: | changed from | to
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Status: | new → assigned |
comment:2 by , 9 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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Fixed at r16097.