Opened 11 years ago
Closed 11 years ago
#6576 closed enhancement (fixed)
mesa-10.5.7
| Reported by: | Fernando de Oliveira | Owned by: | Fernando de Oliveira |
|---|---|---|---|
| Priority: | normal | Milestone: | 7.8 |
| Component: | BOOK | Version: | SVN |
| Severity: | normal | Keywords: | |
| Cc: |
Description
ftp://ftp.freedesktop.org/pub/mesa/10.5.7/mesa-10.5.7.tar.xz
ftp://ftp.freedesktop.org/pub/mesa/10.5.7/mesa-10.5.7.tar.xz.sig
http://cgit.freedesktop.org/mesa/mesa/plain/docs/relnotes/10.5.7.html
The Mesa 3D Graphics Library
Mesa 10.5.7 Release Notes / June 07, 2015
Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6
release.
SHA256 checksums
8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz
04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz
New features
None
Bug fixes
This list is likely incomplete.
• Bug 89131 - [Bisected] Graphical corruption in Weston, shows old
framebuffer pieces
Changes
Ben Widawsky (1):
• i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
Emil Velikov (4):
• get-pick-list.sh: Require explicit "10.5" for nominating stable
patches
• cherry-ignore: add clover build fix not applicable for 10.5
• Update version to 10.5.7
Ilia Mirkin (18):
• nvc0/ir: set ftz when sources are floats, not just destinations
• nv50/ir: guess that the constant offset is the starting slot of
array
• nvc0/ir: LOAD's can't be used for shader inputs
• nvc0: a geometry shader can have up to 1024 vertices output
• nv50/ir: avoid messing up arg1 of PFETCH
• nv30: don't leak fragprog consts
• nv30: avoid leaking render state and draw shaders
• nv30: fix clip plane uploads and enable changes
• nv30/draw: avoid leaving stale pointers in draw state
• nv30/draw: draw expects constbuf size in bytes, not vec4 units
• st/mesa: don't leak glsl_to_tgsi object on link failure
• glsl: avoid leaking linked gl_shader when there's a late linker
error
• nv30/draw: fix indexed draws with swtnl path and a resource index
buffer
• nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
• nv30/draw: allocate vertex buffers in gart
• nv30/draw: switch varying hookup logic to know about texcoords
• nv30: falling back to draw path for edgeflag does no good
• nv30: avoid doing extra work on clear and hitting unexpected states
Jason Ekstrand (1):
• i965/fs: Fix implied_mrf_writes for scratch writes
Marek Olšák (1):
• st/dri: fix postprocessing crash when there's no depth buffer
Change History (2)
comment:1 by , 11 years ago
| Owner: | changed from to |
|---|---|
| Status: | new → assigned |
comment:2 by , 11 years ago
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
Note:
See TracTickets
for help on using tickets.

Fixed at r16097.