#13581 closed enhancement (fixed)
mesa-20.1.1
Reported by: | Douglas R. Reno | Owned by: | Douglas R. Reno |
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Priority: | normal | Milestone: | 10.0 |
Component: | BOOK | Version: | SVN |
Severity: | normal | Keywords: | |
Cc: |
Description ¶
New minor version
Hi all, I'd like to announce Mesa 20.1.0, the first release for the 20.1 branch. Being the first release of this new branch, there can be issues that will be discovered now that the new code will be widely used, so you may want to stay on the 20.0.x releases until the 20.1.1 release, scheduled for 14 days from now on 2020-06-10. One already known issue that I want to point out is that Unreal Engine 4 has a bug in its usage of glDrawRangeElements() causing it to be called with a number of vertices in place of the `end` parameter, that was recently revealed. This is an annoying bug that we haven't worked around yet. For more details: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917 Eric --- Andrii Simiklit (1): i965/vec4: Ignore swizzle of VGRF for use by var_range_end() Bas Nieuwenhuizen (4): radv/winsys: Remove extra sizeof multiply. radv: Handle failing to create .cache dir. radv: Do not close fd -1 when NULL-winsys creation fails. radv: Implement vkGetSwapchainGrallocUsage2ANDROID. D Scott Phillips (1): anv/gen11+: Disable object level preemption Danylo Piliaiev (3): meson: Disable GCC's dead store elimination for memory zeroing custom new mesa: Fix double-lock of Shared->FrameBuffers and usage of wrong mutex intel/fs: Work around dual-source blending hangs in combination with SIMD16 Dave Airlie (1): llvmpipe: compute shaders work better with all the threads. Eric Engestrom (4): .pick_status.json: Update to a91306677c613ba7511b764b3decc9db42b24de1 tree-wide: fix deprecated GitLab URLs docs: Add release notes for 20.1.0 VERSION: bump to 20.1.0 release Erik Faye-Lund (1): zink: use general-layout when blitting to/from same resource Gert Wollny (1): r600: Fix duplicated subexpression in r600_asm.c Hanno Böck (1): Properly check mmap return value Icecream95 (1): panfrost: Fix background showing when using discard Jason Ekstrand (3): nir/lower_double_ops: Rework the if (progress) tree nir/opt_deref: Report progress if we remove a deref nir/copy_prop_vars: Record progress in more places Kristian Høgsberg (1): freedreno: Use the right amount of &'s Nataraj Deshpande (1): dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_R8G8B8X8_UNORM Pierre-Eric Pelloux-Prayer (1): amd/addrlib: fix forgotten char -> enum conversions Rhys Perry (1): nir: fix lowering to scratch with boolean access Rob Clark (1): freedreno: clear last_fence after resource tracking Samuel Pitoiset (2): radv: handle different Vulkan API versions correctly radv: update the list of allowed Android extensions Timothy Arceri (2): glsl: stop cascading errors if process_parameters() fails glsl: fix slow linking of uniforms in the nir linker Vinson Lee (3): r600/sfn: Initialize VertexStageExportForGS m_num_clip_dist member variable. r600/sfn: Use correct setter method. freedreno: Add missing va_end. git tag: mesa-20.1.0
Note that the maintainer suggests staying on 20.0.x until 20.1.1 is released on 2020-06-10.
Change History (7)
comment:1 by , 5 years ago
Milestone: | 9.2 → hold |
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Summary: | mesa-20.1.0 → mesa-20.1.0 (wait for 20.1.1) |
comment:2 by , 5 years ago
Milestone: | hold → 9.2 |
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20.1.1 is now released
Hi all, I'd like to announce Mesa 20.1.1, the first bugfix release for the 20.1 branch. We have a good number of fixes in here, including for that issue I mentioned last time affecting Unreal Engine 4 games on i965. Overall the release is in a good shape, no big issue known at this point so things are looking good, but if you do find an issue make sure to report it: https://gitlab.freedesktop.org/mesa/mesa/-/issues The next bugfix release is planned for 2 weeks from now, on 2020-06-24. Cheers, Eric --- Alyssa Rosenzweig (1): pan/bi: Fix emit_if successor assignment Andrii Simiklit (1): glsl: fix crash on glsl macro redefinition Charmaine Lee (1): llvmpipe: do not enable tessellation shader without llvm coroutines support Clément Guérin (1): radv: Always expose non-visible local memory type on dedicated GPUs Danylo Piliaiev (3): glsl: Don't replace lrp pattern with lrp if arguments are not floats glsl: inline functions with unsupported return type before converting to nir i965: Work around incorrect usage of glDrawRangeElements in UE4 Dave Airlie (1): llvmpipe: move coroutines out of noopt case Dylan Baker (1): vulkan-overlay/meson: use install_data instead of configure_file Eric Engestrom (7): docs/relnotes add sha256 sums to 20.1.0 docs: drop new_features.txt .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5 glapi: remove deprecated .getchildren() that has been replace with an iterator intel: fix gen_sort_tags.py docs: Add release notes for 20.1.1 VERSION: bump to 20.1.1 release Erik Faye-Lund (2): zink: Use store_dest_raw instead of storing an uint nir: reuse existing psiz-variable Gert Wollny (1): nir: lower_tex: Don't normalize coordinates for TXF with RECT Ilia Mirkin (1): nouveau: allow invalidating coherent/persistent buffer backings Jason Ekstrand (2): intel/vec4: Stomp the return type of RESINFO to UINT32 intel/fs: Fix unused texture coordinate zeroing on Gen4-5 Jonathan Marek (1): freedreno/a6xx: use nonbinning VS when GS is used Lionel Landwerlin (4): iris: fix BO destruction in error path i965: don't forget to set screen on duped image i965: fix export of GEM handles iris: fix export of GEM handles Marek Olšák (1): radeonsi: add a hack to disable TRUNC_COORD for shadow samplers Neha Bhende (1): util: Initialize pipe_shader_state for passthrough and transform shaders Peter Seiderer (3): vc4_bufmgr: fix time_t printf pan_bo.h: add time.h include for time_t v3d_bufmgr: fix time_t printf Pierre-Eric Pelloux-Prayer (3): winsys/radeon: do not cast bo->va as void* ac/surface: set SCANOUT if surf->is_displayable ac/surface: fix epitch when modifying surf_pitch Rhys Perry (4): aco: fix interaction with 3f branch workaround and p_constaddr aco: consider SDWA during value numbering aco: check instruction format before waiting for a previous SMEM store aco: preserve more fields when combining additions into SMEM Rob Clark (1): freedreno/computerator: fix missing dependency on generated header Samuel Pitoiset (5): spirv,radv,anv: implement no-op VK_GOOGLE_user_type aco: fix register allocation for subdword instructions on GFX10 radv: enable zero VRAM for Doom Eternal radv: enable zero VRAM for all VKD3D (DX12->VK) games nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads Satyeshwar Singh (1): intel/dev: Don't consider all TGL SKUs as GT1 only Timothy Arceri (2): radv: fix regression with builtin cache glsl: fix potential slow compile times for GLSLOptimizeConservatively Vinson Lee (8): pan/bi: Initialize struct fma_op_info member extended. zink: Check fopen result. etnaviv: Fix memory leak on error path. r300g: Remove extra printf format specifiers. vdpau: Fix wrong calloc sizeof argument. mesa: Fix NetBSD compiler macro. intel/genxml: Migrate from deprecated xml.etree.ElementTree getchildren. Switch from cElementTree to ElementTree. git tag: mesa-20.1.1 https://mesa.freedesktop.org/archive/mesa-20.1.1.tar.xz SHA256: 3ea6e46ea7881c656f7b4724639eaa4672d4e0e0b70869651e8f955ebae3d476 mesa-20.1.1.tar.xz SHA512: a8ae02915305488e5e0d8c104da73df1cdd61ab0b5c5d27a6851c418d25a2c9beeea9cddf93a341afa63cec52d356fe68b194c8c36e78c26f66fa884fc27f147 mesa-20.1.1.tar.xz PGP: https://mesa.freedesktop.org/archive/mesa-20.1.1.tar.xz.sig _______________________________________________ mesa-announce mailing list mesa-announce@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-announce
comment:3 by , 5 years ago
Summary: | mesa-20.1.0 (wait for 20.1.1) → mesa-20.1.1 |
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comment:4 by , 5 years ago
Owner: | changed from | to
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Status: | new → assigned |
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mesa-x.y.0 are "development" releases. We should wait for x.y.1.