Opened 4 years ago
Closed 4 years ago
#14339 closed enhancement (fixed)
mesa-20.3.1
Reported by: | Bruce Dubbs | Owned by: | Pierre Labastie |
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Priority: | normal | Milestone: | 10.1 |
Component: | BOOK | Version: | SVN |
Severity: | normal | Keywords: | |
Cc: |
Description ¶
New point version.
Change History (8)
comment:1 by , 4 years ago
Owner: | changed from | to
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Status: | new → assigned |
comment:2 by , 4 years ago
Owner: | changed from | to
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Status: | assigned → new |
comment:3 by , 4 years ago
Status: | new → assigned |
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comment:4 by , 4 years ago
Priority: | normal → low |
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Summary: | mesa-20.3.0 → mesa-20.3.0 (wait for 20.3.1) |
From the release note:
Mesa 20.3.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 20.3.1.
comment:5 by , 4 years ago
Priority: | low → normal |
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Summary: | mesa-20.3.0 (wait for 20.3.1) → mesa-20.3.1 |
Now 20.3.1
comment:6 by , 4 years ago
Mesa 20.3.0
Mesa 20.3.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 20.3.1. [...] New features GL 4.5 on llvmpipe GL_INTEL_blackhole_render on radeonsi GL_NV_copy_depth_to_color for NIR GL_NV_half_float GL_NV_shader_atomic_int64 on radeonsi EGL_KHR_swap_buffers_with_damage on X11 (DRI3) VK_PRESENT_MODE_FIFO_RELAXED on X11 GLX_EXT_swap_control for DRI2 and DRI3 GLX_EXT_swap_control_tear for DRI3 VK_KHR_copy_commands2 on RADV VK_KHR_shader_terminate_invocation on RADV NGG GS support in ACO VK_KHR_shader_terminate_invocation on ANV driconf: add glx_extension_override driconf: add indirect_gl_extension_override VK_AMD_mixed_attachment_samples on RADV (GFX6-GFX7). GL_MESA_pack_invert on r100 and vieux GL_ANGLE_pack_reverse_row_order VK_EXT_shader_image_atomic_int64 on RADV None Bug fixes [icl,tgl][iris][i965][regression][bisected] piglit failures shader-db valgrind error [AMDGPU NAVI 5700xt] Large parts of the Blender viewport does not render correctly if an object with hair is moved. [aco] problem compiling compute pipeline zink: regression after !7606 glcpp test 084-unbalanced-parentheses fails with bison 3.6.y zink+radv: corruption on pre-game menu in quake3 panfrost massive glitches apitrace opengl 2.1 [radeonsi] After 549ae5f84375dfadb86cfd465f0103acfae3249f commit Firefox Nightly Asan begins crashes Amber test NIR validation failed after spirv_to_nir zink: add detection for wsi_memory_allocate_info usage Follow-up from “nir,spirv: Add generic pointers support” v3d GL_ARB_vertex_array_bgra support iris: glClear with FBO imported from DMA-BUF doesn’t work Fast-clears of GL_ALPHA16 textures are broken on TGL NV50_PROG_USE_NIR=1 doesn’t work for piglit/bin/pbo-teximage ? Follow-up from “st/mesa: Use nir-to-tgsi for builtins if the driver needs TGSI” [spirv-fuzz] Shader causes an assertion failure in nir_opt_large_constants Amber test validate_phi_src Regnum Online UBO break after game update Current mesa git fails to build in multilib environment? radv/aco: Vertex explosion on RPCS3 llvmpipe-cl should not run for other drivers Factorio v1.0 - Linux native - 64 bit - OpenGL/radeonsi - completely broken rendering Gnome 3.38 with Xwayland has screen corruption for X11 apps. st/va fails to build on old libva in mesa git sp_state_shader.c:146: undefined reference to `nir_to_tgsi’ anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures RADV: Death Stranding glitchy sky rendering Crash in glDrawArrays on Intel iris GLX_OML_swap_method not fully supported deinterlace_vaapi=rate=field does not double output’s actual frame rate on AMD Steam game Haydee leans on implementation-dependent behavior ANV: Support 1 million update-after-bind descriptors zink: crash in Blender on start-up vc4 in 20.2-rc has regression causing app to crash [RADV] broken stencil behaviour when using extended dynamic stencil state [RADV/ACO] Star Citizen Lighting/Shadow Issue [RADV] Some bindings seem broken with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT [RADV/ACO] ACO build error about SMEM operands Graphics corruption in Super Mega Baseball 2 with RADV on Navi RADV ACO - ground line corruption in Path of Exile with Vulkan renderer omx/tizonia build broken with latest mesa git Request: VK_EXT_transform_feedback on Intel Gen 7 iris: Regression in deqp const_write tests [hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests [RADV/LLVM/ACO] Serious Sam 4 crashes after first cutscene with ACO backend + flickering black spots sprout up everywhere TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests [machines without AVX2/F16C][bisected] X server crash, wflinfo crash in mesa CI nir: Mesa regression on Compute shader radv, aco: dEQP-VK.glsl.atomic_operations.*_fragment_reference regressed Commit c6c1fa9a263880 causes corruption in Steam UI [spirv-fuzz] Shader generates a wrong image Running Amber test leads to VK_DEVICE_LOST [Regression][Bisected][20.2][radeonsi] American Truck Simulator continually allocates memory until OOM [radeonsi] bottom mips of height=1 2D texture is uninitialised after upload Missing terrain in Total War: Warhammer anv: dEQP-VK.robustness.robustness2.* failures on gen12 AMD VAAPI encoding - applying filters introduces garbled line at the bottom AMD VAAPI HEVC encoding not working correctly on Polaris [RADV] Problems reading primitive ID in fragment shader after tessellation Massive memory leak (at least AMD, others unknown) Substance Painter 6.1.3 black glitches on Radeon RX570 [ivb,hsw,byt,bsw][i965][bisected] anv_reloc_list_add: Assertion failure vkCmdCopyImage broadcasts subsample 0 of MSAA src into all subsamples of dst on RADV assert(left <= -1 && top <= -1 && right >= 1 && bottom >= 1) fails in si_emit_guardband Crash in ruvd_end_frame when calling vaBeginPicture/vaEndPicture without rendering anything Release signing key is not readily available [iris][bisected] piglit.spec.nv_copy_depth_to_color.nv_copy_depth_to_color failures VAAPI vaDeriveImage returns VA_STATUS_ERROR_OPERATION_FAILED X-Plane 11 Installer crashes on startup since `glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins` piglit spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test fails on Iris Amber test opt_peel_loop_initial_if: Assertion failed builder_misc.cpp:137:55: error: ‘get’ is not a member of ‘llvm::ElementCount’ AVX instructions leak outside of CPU feature check and cause SIGILL Dirt Rally: Flickering glitches on certain foliage since Mesa 20.1.0 caused by MSAA Horizon Zero Dawn graphics corruption with with radv Crusader Kings 3 Crashes at start since commit with !6472 pan_resource.c:733:38: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer] [BRW] WRC 5 asserts with gallium nine and iris. ci/bare-metal: POWER_GOOD detection broken with reboot rework radv: Corruption in “The Surge 2” [RADV] Detroit: Become Human Demo game lock-ups with RADV Road Redemption certain graphic effects rendered white color gen_state_llvm.h:54:99: error: invalid conversion from ‘int’ to ‘const llvm::VectorType*’ [-fpermissive] Using a shared dEQP build script vulkan/wsi/x11: deadlock with Xwayland when compositor holds multiple buffers [RADV/ACO] Death Stranding cause a GPU hung (*ERROR* Waiting for fences timed out!) lp_bld_init.c:172:7: error: implicit declaration of function ‘LLVMAddConstantPropagationPass’; did you mean ‘LLVMAddCorrelatedValuePropagationPass’? [-Werror=implicit-function-declaration] ci: Use lld or gold instead of ld.bfd Intel Vulkan driver crash with alpha-to-coverage radv: blitting 3D images with linear filter [ACO] Compiling pipelines from RPCS3’s shader interpreter spins forever in ACO code [regression][bisected] nir: nir_intrinsic_io_semantics assert failures in piglit error: ‘static_assert’ was not declared in this scope Intel Vulkan driver assertion with small xfb buffer <<MESA crashed>> Array Index Out of Range with Graphicsfuzz application EGL_KHR_swap_buffers_with_damage support on X11 [spirv-fuzz] SPIR-V parsing failed “src->type->type == dest->type->type” radeonsi: radeonsi crashes in Chrome on chromeos [RADV] commit d19bc94e4eb94 broke gamescope with Navi 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly. anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval Intel Vuikan (anv) crash in copy_non_dynamic_state() when using validation layer [tgl][bisected][regression] GPU hang in The Witcher 3 Mafia 3: Trees get rendered incorrectly radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC. Crash on GTA 5 through proton 5.0.9 and GE versions Flickering textures in “Divinity Original Sin Enhanced Edition” Mesa 20.2.0-rc1 fails to build for AMD Assertion failure compiling shader from Zigguart Changes
The list of changes is very long see https://docs.mesa3d.org/relnotes/20.3.0.html
comment:7 by , 4 years ago
mesa-20.3.1:
Mesa 20.3.1 is a bug fix release which fixes bugs found since the 20.3.0 release.[...] New features None Bug fixes Crash and slowness in FreeCAD ci: Missing needs: in radeonsi-stoney-*? Triangles appear from the center of the field on PES2021 with Mesa 20.2.x [gen9][iris][regression][bisected] flaky piglit tests [Intel][OpenGL] Fail to get correct value when sampling from a texture in depth formats. Mesa 20.3.0 and older ATi/Radeon cards fails Storing pointer to temporary value inside the Iris driver.
The list of changes can be found at https://docs.mesa3d.org/relnotes/20.3.1.html
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Taking these before Doug can.