Opened 6 years ago
Closed 6 years ago
#14492 closed enhancement (fixed)
glew-2.2.0
| Reported by: | Bruce Dubbs | Owned by: | Douglas R. Reno |
|---|---|---|---|
| Priority: | normal | Milestone: | 10.1 |
| Component: | BOOK | Version: | SVN |
| Severity: | medium | Keywords: | |
| Cc: |
Description
New minor version.
Change History (3)
comment:1 by , 6 years ago
| Owner: | changed from to |
|---|---|
| Status: | new → assigned |
comment:2 by , 6 years ago
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2.2.0 [03-15-20] Bug fixes: GL_EXT_semaphore constants Some const pointer fixups in OpenGL API Correction for GLEW_VERSION_4_5 Windows build updates and fixes New extensions: GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_half_float_fetch GL_AMD_shader_image_load_store_lod GL_ARM_texture_unnormalized_coordinates GL_DMP_program_binary GL_DMP_shader_binary GL_EXT_EGL_image_external_wrap_modes GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_clip_control GL_EXT_depth_clamp GL_EXT_disjoint_timer_query GL_EXT_draw_transform_feedback GL_EXT_multiview_tessellation_geometry_shader GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_primitive_bounding_box GL_EXT_protected_textures GL_EXT_robustness GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_static_vertex_array GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_format_sRGB_override GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_query_lod GL_EXT_texture_shadow_lod GL_FJ_shader_binary_GCCSO GL_IMG_bindless_texture GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_env_enhanced_fixed_function GL_IMG_texture_filter_cubic GL_INTEL_blackhole_render GL_INTEL_shader_integer_functions2 GL_KHR_shader_subgroup GL_MESA_framebuffer_flip_y GL_MESA_program_binary_formats GL_MESA_tile_raster_order GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NV_compute_shader_derivatives GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_underestimation GL_NV_depth_nonlinear GL_NV_fragment_shader_barycentric GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_query_resource_tag GL_NV_read_buffer GL_NV_read_buffer_front GL_NV_representative_fragment_test GL_NV_scissor_exclusive GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_vdpau_interop2 GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_copy_image GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_buffers_indexed GL_OES_draw_texture GL_OES_element_index_uint GL_OES_extended_matrix_palette GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_framebuffer_object GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_matrix_get GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_single_precision GL_OES_standard_derivatives GL_OES_stencil1 GL_OES_stencil4 GL_OES_stencil8 GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_compression_astc GL_OES_texture_cube_map GL_OES_texture_cube_map_array GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_QCOM_YUV_texture_gather GL_QCOM_shader_framebuffer_fetch_rate GL_QCOM_texture_foveated GL_QCOM_texture_foveated_subsampled_layout GL_VIV_shader_binary EGL_ANDROID_GLES_layers EGL_ANDROID_get_frame_timestamps EGL_ANDROID_get_native_client_buffer EGL_ARM_image_format EGL_EXT_bind_to_front EGL_EXT_client_sync EGL_EXT_compositor EGL_EXT_gl_colorspace_display_p3 EGL_EXT_gl_colorspace_display_p3_linear EGL_EXT_gl_colorspace_display_p3_passthrough EGL_EXT_gl_colorspace_scrgb EGL_EXT_image_gl_colorspace EGL_EXT_image_implicit_sync_control EGL_EXT_surface_CTA861_3_metadata EGL_EXT_sync_reuse EGL_KHR_display_reference EGL_MESA_query_driver EGL_NV_context_priority_realtime EGL_NV_quadruple_buffer EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_origin EGL_NV_triple_buffer EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image GLX_EXT_context_priority GLX_EXT_no_config_context GLX_NV_multigpu_context WGL_NV_multigpu_context