Opened 9 years ago

Closed 9 years ago

#6532 closed enhancement (fixed)

mesa-10.5.6

Reported by: Fernando de Oliveira Owned by: Fernando de Oliveira
Priority: normal Milestone: 7.8
Component: BOOK Version: SVN
Severity: normal Keywords:
Cc:

Description

ftp://ftp.freedesktop.org/pub/mesa/10.5.6/mesa-10.5.6.tar.xz

SHA256: 66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595

ftp://ftp.freedesktop.org/pub/mesa/10.5.6/mesa-10.5.6.tar.xz.sig

http://cgit.freedesktop.org/mesa/mesa/plain/docs/relnotes/10.5.6.html?h=10.5

Mesa 10.5.6 Release Notes / May 23, 2015

Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5
release.

New features

None

Bug fixes

This list is likely incomplete.

    Bug 86792 - [NVC0] Portal 2 Crashes in Wine
    Bug 90147 - swrast: build error undeclared _SC_PHYS_PAGES on osx
    Bug 90350 - [G96] Portal's portal are incorrectly rendered
    Bug 90363 - [nv50] HW state is not reset correctly when using a new
    GL context

Changes

    radeonsi: add new bonaire pci id
    egl/wayland: properly destroy wayland objects
    glx/dri3: Add additional check for gpu offloading case
    docs: Add sha256 sums for the 10.5.5 release
    egl/main: fix EGL_KHR_get_all_proc_addresses
    targets/osmesa: drop the -module tag from LDFLAGS
    Update version to 10.5.6
    clover: Refactor event::trigger and ::abort to prevent deadlock and
    reentrancy issues.
    clover: Wrap event::_status in a method to prevent unlocked access.
    clover: Implement locking of the wait_count, _chain and _status
    members of event.
    i965: Fix PBO cache coherency issue after
    _mesa_meta_pbo_GetTexSubImage().
    main: Require that the texture exists in framebuffer_texture
    mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
    nv50/ir: only propagate saturate up if some actual folding took place
    nv50: keep track of PGRAPH state in nv50_screen
    nvc0: keep track of PGRAPH state in nvc0_screen
    nvc0: reset the instanced elements state when doing blit using 3d
    engine
    nv50/ir: only enable mul saturate on G200+
    st/mesa: make sure to create a "clean" bool when doing i2b
    nvc0: switch mechanism for shader eviction to be a while loop
    swrast: Build fix for darwin
    darwin: Fix install name of libOSMesa
    main: Fix an error generated by FramebufferTexture
    main: Complete error conditions for glInvalidate*Framebuffer.
    main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
    freedreno: enable a306
    freedreno: fix bug in tile/slot calculation
    draw: (trivial) fix out-of-bounds vector initialization
    mesa: fix shininess check for ffvertex_prog v2
    clover: Add a mutex to guard queue::queued_events
    clover: Fix a bug with multi-threaded events v2

Change History (2)

comment:1 by Fernando de Oliveira, 9 years ago

Owner: changed from blfs-book@… to Fernando de Oliveira
Status: newassigned

comment:2 by Fernando de Oliveira, 9 years ago

Resolution: fixed
Status: assignedclosed

Fixed at r16034.

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