Opened 9 years ago
Closed 9 years ago
#7051 closed enhancement (fixed)
mesa-11.0.4
Reported by: | Fernando de Oliveira | Owned by: | Fernando de Oliveira |
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Priority: | normal | Milestone: | 7.9 |
Component: | BOOK | Version: | SVN |
Severity: | normal | Keywords: | |
Cc: |
Description ¶
ftp://ftp.freedesktop.org/pub/mesa/11.0.4/mesa-11.0.4.tar.xz
ftp://ftp.freedesktop.org/pub/mesa/11.0.4/mesa-11.0.4.tar.xz.sig
http://cgit.freedesktop.org/mesa/mesa/plain/docs/relnotes/11.0.4.html
SHA256: 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d
Mesa 11.0.4 Release Notes / October 24, 2015 Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release. New features None Bug fixes This list is likely incomplete. • Bug 86281 - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false) • Bug 86720 - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2) • Bug 91788 - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36% • Bug 92304 - [cts] cts.shaders.negative conformance tests fail Changes Alejandro Piñeiro (2): • i965/vec4: check writemask when bailing out at register coalesce • i965/vec4: fill src_reg type using the constructor type parameter Brian Paul (2): • vbo: fix incorrect switch statement in init_mat_currval() • mesa: fix incorrect opcode in save_BlendFunci() Chih-Wei Huang (3): • mesa: android: Fix the incorrect path of sse_minmax.c • nv50/ir: use C++11 standard std::unordered_map if possible • nv30: include the header of ffs prototype Chris Wilson (1): • i965: Remove early release of DRI2 miptree Dave Airlie (1): • mesa/uniforms: fix get_uniform for doubles (v2) Emil Velikov (1): • docs: add sha256 checksums for 11.0.3 Francisco Jerez (5): • i965: Don't tell the hardware about our UAV access. • mesa: Expose function to calculate whether a shader image unit is valid. • mesa: Skip redundant texture completeness checking during image validation. • i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid. • mesa: Get rid of texture-dependent image unit derived state. Ian Romanick (8): • glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00 • ff_fragment_shader: Use binding to set the sampler unit • glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms • glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform • glsl: Only set ir_variable::constant_value for const-decorated variables • glsl: Restrict initializers for global variables to constant expression in ES • glsl: Add method to determine whether an expression contains the sequence operator • glsl: In later GLSL versions, sequence operator is cannot be a constant expression Ilia Mirkin (1): • nouveau: make sure there's always room to emit a fence Indrajit Das (1): • st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage Jonathan Gray (1): • configure.ac: ensure RM is set Krzysztof Sobiecki (1): • st/fbo: use pipe_surface_release instead of pipe_surface_reference Leo Liu (1): • st/omx/dec/h264: fix field picture type 0 poc disorder Marek Olšák (3): • st/mesa: fix clip state dependencies • radeonsi: fix a GS copy shader leak • gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT Nicolai Hähnle (1): • u_vbuf: fix vb slot assignment for translated buffers Rob Clark (1): • freedreno/a3xx: cache-flush is needed after MEM_WRITE Tapani Pälli (3): • mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span • mesa: Set api prefix to version string when overriding version • mesa: fix ARRAY_SIZE query for GetProgramResourceiv
Change History (2)
comment:1 by , 9 years ago
Owner: | changed from | to
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Status: | new → assigned |
comment:2 by , 9 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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Fixed at r16570.