Opened 8 years ago
Closed 8 years ago
#9431 closed enhancement (fixed)
mesa 17.1.4
Reported by: | Pierre Labastie | Owned by: | |
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Priority: | normal | Milestone: | 8.1 |
Component: | BOOK | Version: | SVN |
Severity: | normal | Keywords: | |
Cc: |
Description ¶
New point version:
Mesa 17.1.4 is now available. In this release we have: In Mesa Core we include some fixes that involve flushing vertices before some state changes. The state tracker also received a fix for the Scissor with multiple viewports. The SPIR-V compiler has gotten a work around to prevent a shader bug in Doom. i965 has gotten many patches, including a couple of fixes for having proper color interpolation in gen3, a bunch of corrections to avoid hangings on Haswell, specially with fast-clear operations that happen at the start of a batch, an initialization of the step rate for interleaved vertex buffers to avoid rendering errors, a correction to set the depth offset when there is only stencil attachment, a fix for incorrect renderings due to using anisotropic filtering in nearest mode, a fix for gl_Fragcoord's interpolation, a fix for Broxton 2x6 l3 config, a correction in Sky Lake for getting in-range clear colors, and an improvement in gen7+ has been added to comply with OpenGL 4.1+. anv has gotten a fix for L3 cache programming on Bay Trail. Gallivm has seen a fix to avoid a segfault when we get invalid glDrawRangeElements, a recursion that might have impacted performance has been broken and, in the VA library, another fix has been added to avoid memory corruptions. The etnaviv driver has gotten a handful of patches, including fixes for some resource copy issues, to prevent some fallout from the RB swapped rendertarget work, to correct the max LOD bias, and a performance regression has also been fixed. The AMD drivers have received a fix for the proper generation of the sid tables. radeonsi has gotten several improvements, including a new polaris12 pci id and a deadlock fix while r600 is receiving a fix to upload PBO textures to compressed textures. The svga driver has received some patches to invalidate surfaces correctly and a fix to properly unbind the GS. nouveau's codegen has seen some improvements, including a fix to properly fold constants in SPLIT operation. EGL has gotten a couple of fixes to make the platform detection thread- safe. The DRI2 drivers include now a fix to properly count configs. In the case of the Android driver, we also got a workaround for apps which choose their EGLConfig incorrectly and, in the case of the X11 one, a crash fix has also been included. From build and integration point of view, we have added a fix to solve a linking problem for systems that lack libpthread.so, we have fixed a recent build problem with Android and we have included also a missing header for EGL, GLES and VG headers that was not included when EGL building was disabled.
Change History (2)
comment:1 by , 8 years ago
Owner: | changed from | to
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Status: | new → assigned |
comment:2 by , 8 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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Fixed at revision 18910.