1 | #!/bin/bash
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2 |
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3 | # $Id$
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4 |
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5 | set -e
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6 |
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7 | # Be sure that we know the taget name
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8 | [[ -z $1 ]] && exit
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9 | TARGET=$1 # Remember the target build we are looking for
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10 |
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11 | declare -r CSI=$'\e[' # DEC terminology, Control Sequence Introducer
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12 | declare -r CURSOR_OFF=${CSI}$'?25l'
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13 | declare -r CURSOR_ON=${CSI}$'?25h'
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14 | declare -r ERASE_LINE=${CSI}$'2K'
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15 | declare -r FRAME_OPEN=${CSI}$'2G['
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16 | declare -r FRAME_CLOSE=${CSI}$'63G]'
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17 | declare -r TS_POSITION=${CSI}$'65G'
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18 | declare -a RESET_LINE=${CURSOR_OFF}${ERASE_LINE}${FRAME_OPEN}${FRAME_CLOSE}
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19 |
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20 | declare -a GRAPHIC_STR="| / - \\ + "
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21 | declare -i SEC=0 # Seconds accumulator
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22 | declare -i PREV_SEC=0
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23 |
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24 |
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25 | write_or_exit() {
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26 | # make has been killed or failed or run to completion, leave
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27 | if ! fuser -v . 2>&1 | grep make >/dev/null ; then
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28 | echo -n "${CURSOR_ON}" && exit
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29 | fi
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30 | # Target build complete, leave.
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31 | [[ -f ${TARGET} ]] && echo -n "${CURSOR_ON}" && exit
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32 | # It is safe to write to the screen
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33 | echo -n "$1"
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34 | }
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35 |
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36 | # initialize screen
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37 | write_or_exit "${RESET_LINE}${TS_POSITION}0 min. 0 sec. "
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38 |
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39 | # loop forever..
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40 | while true ; do
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41 |
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42 | # Loop through the animation string
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43 | for GRAPHIC_CHAR in ${GRAPHIC_STR} ; do
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44 | write_or_exit "${CSI}$((SEC + 3))G${GRAPHIC_CHAR}"
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45 | sleep .12 # This value MUST be less than .2 seconds.
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46 | done
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47 |
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48 | # A BASH internal variable, the number of seconds the script
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49 | # has been running. modulo convert to 0-59
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50 | SEC=$(($SECONDS % 60))
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51 |
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52 | # Detect rollover of the seconds.
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53 | (( PREV_SEC > SEC )) && write_or_exit "${RESET_LINE}"
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54 | (( PREV_SEC = SEC ))
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55 |
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56 | # Display the accumulated time. div minutes.. modulo seconds.
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57 | write_or_exit "${TS_POSITION}$(($SECONDS / 60)) min. $SEC sec. "
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58 | done
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59 |
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60 | exit
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