Ignore:
Timestamp:
10/11/2015 11:51:21 AM (9 years ago)
Author:
Igor Živković <igor@…>
Branches:
10.0, 10.1, 11.0, 11.1, 11.2, 11.3, 12.0, 12.1, 7.10, 7.9, 8.0, 8.1, 8.2, 8.3, 8.4, 9.0, 9.1, basic, bdubbs/svn, elogind, kea, ken/TL2024, ken/inkscape-core-mods, ken/tuningfonts, lazarus, lxqt, nosym, perl-modules, plabs/newcss, plabs/python-mods, python3.11, qt5new, rahul/power-profiles-daemon, renodr/vulkan-addition, trunk, upgradedb, xry111/intltool, xry111/llvm18, xry111/soup3, xry111/test-20220226, xry111/xf86-video-removal
Children:
a29486e4
Parents:
70e06fa
Message:

Update to libusb-1.0.20.
Update to mesa-11.0.3.

git-svn-id: svn://svn.linuxfromscratch.org/BLFS/trunk/BOOK@16518 af4574ff-66df-0310-9fd7-8a98e5e911e0

File:
1 edited

Legend:

Unmodified
Added
Removed
  • x/installing/xorg-config.xml

    r70e06fa r7a395d1  
    4747      DRI is a framework for allowing software to access graphics hardware in a safe and
    4848      efficient manner. It is installed in <application>X</application> by default
    49       (using <application>MesaLib</application>) if you have a supported video card.
     49      (using <application>Mesa</application>) if you have a supported video card.
    5050    </para>
    5151
     
    9292      Another way to determine if DRI is working properly is to use one of the
    9393      two optionally installed OpenGL demo programs in <xref
    94       linkend="mesalib"/>. From an X terminal, run <command>glxinfo</command>
     94      linkend="mesa"/>. From an X terminal, run <command>glxinfo</command>
    9595      and look for the phrase:
    9696    </para>
     
    119119      Software Rasterizer for Direct Rendering. In such cases, you can use a new,
    120120      LLVM-accelerated, Software Rasterizer called LLVMPipe. In order to build
    121       LLVMPipe just make sure that <xref linkend="llvm"/> is present at MesaLib
     121      LLVMPipe just make sure that <xref linkend="llvm"/> is present at Mesa
    122122      build time. Note that all decoding is done on the CPU instead of the GPU,
    123123      so the display will run slower than with hardware acceleration. 
Note: See TracChangeset for help on using the changeset viewer.