Opened 4 years ago

Closed 4 years ago

#10257 closed enhancement (fixed)

mesa-17.3.2

Reported by: bdubbs@… Owned by: bdubbs@…
Priority: normal Milestone: 8.2
Component: BOOK Version: SVN
Severity: normal Keywords:
Cc:

Description

New point version.

Change History (3)

comment:1 by bdubbs@…, 4 years ago

Owner: changed from blfs-book@… to bdubbs@…
Status: newassigned

comment:2 by bdubbs@…, 4 years ago

Bug fixes

Bug 97852 - Unreal Engine corrupted preview viewport Bug 103801 - [i965] >Observer_ issue Bug 104288 - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true

Changes

  • radv: Fix DCC compatible formats.
  • egl: link libEGL against the dynamic version of libglapi
  • radv/gfx9: add support for 3d images to blit 2d paths
  • radv: handle depth/stencil image copy with layouts better. (v3.1)
  • radv/meta: fix blit paths for depth/stencil (v2.1)
  • radv: fix issue with multisample positions and interp_var_at_sample.
  • radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
  • radv: don't do format replacement on tc compat htile surfaces.
  • docs: add sha256 checksums for 17.3.1
  • egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
  • egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter
  • radv/gfx9: fix primitive topology when adjacency is used
  • radv: use a faster version for nir_op_pack_half_2x16
  • mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
  • drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

comment:3 by bdubbs@…, 4 years ago

Resolution: fixed
Status: assignedclosed

Fixed at revision 19669.

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