#13581 closed enhancement (fixed)
mesa-20.1.1
| Reported by: | Douglas R. Reno | Owned by: | Douglas R. Reno |
|---|---|---|---|
| Priority: | normal | Milestone: | 10.0 |
| Component: | BOOK | Version: | SVN |
| Severity: | medium | Keywords: | |
| Cc: |
Description
New minor version
Hi all,
I'd like to announce Mesa 20.1.0, the first release for the 20.1 branch.
Being the first release of this new branch, there can be issues that
will be discovered now that the new code will be widely used, so you may
want to stay on the 20.0.x releases until the 20.1.1 release, scheduled
for 14 days from now on 2020-06-10.
One already known issue that I want to point out is that Unreal Engine 4
has a bug in its usage of glDrawRangeElements() causing it to be
called with a number of vertices in place of the `end` parameter,
that was recently revealed. This is an annoying bug that we haven't
worked around yet. For more details:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917
Eric
---
Andrii Simiklit (1):
i965/vec4: Ignore swizzle of VGRF for use by var_range_end()
Bas Nieuwenhuizen (4):
radv/winsys: Remove extra sizeof multiply.
radv: Handle failing to create .cache dir.
radv: Do not close fd -1 when NULL-winsys creation fails.
radv: Implement vkGetSwapchainGrallocUsage2ANDROID.
D Scott Phillips (1):
anv/gen11+: Disable object level preemption
Danylo Piliaiev (3):
meson: Disable GCC's dead store elimination for memory zeroing custom new
mesa: Fix double-lock of Shared->FrameBuffers and usage of wrong mutex
intel/fs: Work around dual-source blending hangs in combination with SIMD16
Dave Airlie (1):
llvmpipe: compute shaders work better with all the threads.
Eric Engestrom (4):
.pick_status.json: Update to a91306677c613ba7511b764b3decc9db42b24de1
tree-wide: fix deprecated GitLab URLs
docs: Add release notes for 20.1.0
VERSION: bump to 20.1.0 release
Erik Faye-Lund (1):
zink: use general-layout when blitting to/from same resource
Gert Wollny (1):
r600: Fix duplicated subexpression in r600_asm.c
Hanno Böck (1):
Properly check mmap return value
Icecream95 (1):
panfrost: Fix background showing when using discard
Jason Ekstrand (3):
nir/lower_double_ops: Rework the if (progress) tree
nir/opt_deref: Report progress if we remove a deref
nir/copy_prop_vars: Record progress in more places
Kristian Høgsberg (1):
freedreno: Use the right amount of &'s
Nataraj Deshpande (1):
dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_R8G8B8X8_UNORM
Pierre-Eric Pelloux-Prayer (1):
amd/addrlib: fix forgotten char -> enum conversions
Rhys Perry (1):
nir: fix lowering to scratch with boolean access
Rob Clark (1):
freedreno: clear last_fence after resource tracking
Samuel Pitoiset (2):
radv: handle different Vulkan API versions correctly
radv: update the list of allowed Android extensions
Timothy Arceri (2):
glsl: stop cascading errors if process_parameters() fails
glsl: fix slow linking of uniforms in the nir linker
Vinson Lee (3):
r600/sfn: Initialize VertexStageExportForGS m_num_clip_dist member variable.
r600/sfn: Use correct setter method.
freedreno: Add missing va_end.
git tag: mesa-20.1.0
Note that the maintainer suggests staying on 20.0.x until 20.1.1 is released on 2020-06-10.
Change History (7)
comment:1 by , 6 years ago
| Milestone: | 9.2 → hold |
|---|---|
| Summary: | mesa-20.1.0 → mesa-20.1.0 (wait for 20.1.1) |
comment:2 by , 6 years ago
| Milestone: | hold → 9.2 |
|---|
20.1.1 is now released
Hi all,
I'd like to announce Mesa 20.1.1, the first bugfix release for the 20.1 branch.
We have a good number of fixes in here, including for that issue I mentioned
last time affecting Unreal Engine 4 games on i965.
Overall the release is in a good shape, no big issue known at this point
so things are looking good, but if you do find an issue make sure to report it:
https://gitlab.freedesktop.org/mesa/mesa/-/issues
The next bugfix release is planned for 2 weeks from now, on 2020-06-24.
Cheers,
Eric
---
Alyssa Rosenzweig (1):
pan/bi: Fix emit_if successor assignment
Andrii Simiklit (1):
glsl: fix crash on glsl macro redefinition
Charmaine Lee (1):
llvmpipe: do not enable tessellation shader without llvm coroutines support
Clément Guérin (1):
radv: Always expose non-visible local memory type on dedicated GPUs
Danylo Piliaiev (3):
glsl: Don't replace lrp pattern with lrp if arguments are not floats
glsl: inline functions with unsupported return type before converting to nir
i965: Work around incorrect usage of glDrawRangeElements in UE4
Dave Airlie (1):
llvmpipe: move coroutines out of noopt case
Dylan Baker (1):
vulkan-overlay/meson: use install_data instead of configure_file
Eric Engestrom (7):
docs/relnotes add sha256 sums to 20.1.0
docs: drop new_features.txt
.pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5
glapi: remove deprecated .getchildren() that has been replace with an iterator
intel: fix gen_sort_tags.py
docs: Add release notes for 20.1.1
VERSION: bump to 20.1.1 release
Erik Faye-Lund (2):
zink: Use store_dest_raw instead of storing an uint
nir: reuse existing psiz-variable
Gert Wollny (1):
nir: lower_tex: Don't normalize coordinates for TXF with RECT
Ilia Mirkin (1):
nouveau: allow invalidating coherent/persistent buffer backings
Jason Ekstrand (2):
intel/vec4: Stomp the return type of RESINFO to UINT32
intel/fs: Fix unused texture coordinate zeroing on Gen4-5
Jonathan Marek (1):
freedreno/a6xx: use nonbinning VS when GS is used
Lionel Landwerlin (4):
iris: fix BO destruction in error path
i965: don't forget to set screen on duped image
i965: fix export of GEM handles
iris: fix export of GEM handles
Marek Olšák (1):
radeonsi: add a hack to disable TRUNC_COORD for shadow samplers
Neha Bhende (1):
util: Initialize pipe_shader_state for passthrough and transform shaders
Peter Seiderer (3):
vc4_bufmgr: fix time_t printf
pan_bo.h: add time.h include for time_t
v3d_bufmgr: fix time_t printf
Pierre-Eric Pelloux-Prayer (3):
winsys/radeon: do not cast bo->va as void*
ac/surface: set SCANOUT if surf->is_displayable
ac/surface: fix epitch when modifying surf_pitch
Rhys Perry (4):
aco: fix interaction with 3f branch workaround and p_constaddr
aco: consider SDWA during value numbering
aco: check instruction format before waiting for a previous SMEM store
aco: preserve more fields when combining additions into SMEM
Rob Clark (1):
freedreno/computerator: fix missing dependency on generated header
Samuel Pitoiset (5):
spirv,radv,anv: implement no-op VK_GOOGLE_user_type
aco: fix register allocation for subdword instructions on GFX10
radv: enable zero VRAM for Doom Eternal
radv: enable zero VRAM for all VKD3D (DX12->VK) games
nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
Satyeshwar Singh (1):
intel/dev: Don't consider all TGL SKUs as GT1 only
Timothy Arceri (2):
radv: fix regression with builtin cache
glsl: fix potential slow compile times for GLSLOptimizeConservatively
Vinson Lee (8):
pan/bi: Initialize struct fma_op_info member extended.
zink: Check fopen result.
etnaviv: Fix memory leak on error path.
r300g: Remove extra printf format specifiers.
vdpau: Fix wrong calloc sizeof argument.
mesa: Fix NetBSD compiler macro.
intel/genxml: Migrate from deprecated xml.etree.ElementTree getchildren.
Switch from cElementTree to ElementTree.
git tag: mesa-20.1.1
https://mesa.freedesktop.org/archive/mesa-20.1.1.tar.xz
SHA256: 3ea6e46ea7881c656f7b4724639eaa4672d4e0e0b70869651e8f955ebae3d476 mesa-20.1.1.tar.xz
SHA512: a8ae02915305488e5e0d8c104da73df1cdd61ab0b5c5d27a6851c418d25a2c9beeea9cddf93a341afa63cec52d356fe68b194c8c36e78c26f66fa884fc27f147 mesa-20.1.1.tar.xz
PGP: https://mesa.freedesktop.org/archive/mesa-20.1.1.tar.xz.sig
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comment:3 by , 6 years ago
| Summary: | mesa-20.1.0 (wait for 20.1.1) → mesa-20.1.1 |
|---|
comment:4 by , 6 years ago
| Owner: | changed from to |
|---|---|
| Status: | new → assigned |
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mesa-x.y.0 are "development" releases. We should wait for x.y.1.