#13885 closed enhancement (fixed)

mesa-20.1.5

Reported by: Bruce Dubbs Owned by: Pierre Labastie
Priority: normal Milestone: 10.0
Component: BOOK Version: SVN
Severity: normal Keywords:
Cc:

Description

New point version.

Change History (3)

comment:1 by Pierre Labastie, 14 months ago

Owner: changed from blfs-book to Pierre Labastie
Status: newassigned

comment:2 by Pierre Labastie, 14 months ago

Mesa 20.1.5 Release Notes / 2020-08-05

Mesa 20.1.5 is a bug fix release which fixes bugs found since the 20.1.4 release.

Mesa 20.1.5 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 20.1.5 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum

TBD.

New features

    None

Bug fixes

    panfrost: Register allocation fails for Firefox WebRender shaders
    VRAM leak with vuilkan external memory + opengl memory objects
    Possible array out of bounds in brw_vec4_nir.cpp
    [tgl][bisected][regression][iris] failure on dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_default
    Multiply defined symbols compiling with gcc@10.1.0
    shrinking descriptor pool on intel+vulkan
    dEQP-VK.renderpass2.dedicated_allocation.attachment.1.12 fails on NAVI14

Changes

    Alyssa Rosenzweig (2):
    pan/mdg: Mask spills from texture write
    pan/mdg: Test for SSA before chasing addresses

    Bas Nieuwenhuizen (3):
    radv: Fix uninitialized variable in renderpass.
    radv: Fix host->host signalling with legacy timeline semaphores.
    mesa/st: Actually free the driver part of memory objects on destruction.

    Daniel Schürmann (3):
    aco: fix scratch loads which cross element_size boundaries
    aco: don't split store data if it was already split into more elements
    aco: prevent infinite recursion in RA for subdword variables

    Daryl W. Grunau (1):
    prevent multiply defined symbols

    Eric Engestrom (5):
    docs/relnotes: add sha256 sums to 20.1.4
    .pick_status.json: Update to caa98246a0e180a96f3fcdcd3bfcbef0b136bc11
    .pick_status.json: Mark bd75e9923302a3d389469b7b233968576a46f4de as denominated
    .pick_status.json: Mark 1b3be07b5faf867f698668080b060a270c5f795e as denominated
    bin/gen_release_notes: automatically commit release notes

    Francisco Jerez (1):
    intel/ir/gen12+: Work around FS performance regressions due to SIMD32 discard divergence.

    Frank Binns (1):
    egl/dri2: only take a dri2_dpy reference when binding a new context/surfaces

    Jason Ekstrand (2):
    intel/eu: Use non-coherent mode (BTI=253) for stateless A64 messages
    nir/deref: Don't try to compare derefs containing casts

    Kenneth Graunke (1):
    iris: Delete shader variants when deleting the API-facing shader

    Kristian Høgsberg (1):
    anv: Pass device to setup_gralloc0_usage for error reporting

    Lionel Landwerlin (1):
    anv: fix descriptor set free

    Marcin Ślusarz (6):
    iris: propagate error from gen_perf_begin_query to glBeginPerfQueryINTEL
    i965: propagate error from gen_perf_begin_query to glBeginPerfQueryINTEL
    util: fix possible fd leaks in os_socket_listen_abstract
    util: fix possible buffer overflow in util_get_process_exec_path
    mesa: fix out of bounds access in glGetFramebufferParameterivEXT
    intel/vec4: fix out of bounds read

    Marek Olšák (4):
    ac: update register and packet definitions for preemption
    radeonsi: add missing initialization of registers
    radeonsi/gfx10: set the correct value for OFFCHIP_BUFFERING
    radeonsi: disable SDMA on gfx9

    Mauro Rossi (1):
    radv: fix build on Android 7 (v2)

    Yevhenii Kolesnikov (1):
    nine: fix incorrect calculation of layer count for 3D textures

comment:3 by Pierre Labastie, 14 months ago

Resolution: fixed
Status: assignedclosed

Fised at r23458

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