Opened 3 years ago

Closed 3 years ago

#13946 closed enhancement (fixed)


Reported by: Douglas R. Reno Owned by: Bruce Dubbs
Priority: normal Milestone: 10.1
Component: BOOK Version: SVN
Severity: normal Keywords:


New point version

Hi everyone,

I'd like to announce Mesa 20.1.6, the sixth bugfix release for the 20.1 branch.

The next bugfix release is planned for 2 weeks from now, on 2020-09-02.



Bas Nieuwenhuizen (6):
      radv: Do not consider layouts fast-clearable on compute queue.
      radv: When importing an image, redo the layout based on the metadata.
      radv: Use getter instead of setter to extract value.
      driconf: Support selection by Vulkan applicationName.
      radv: Override the uniform buffer offset alignment for World War Z.
      radv: Fix handling of attribs 16-31.

Christian Gmeiner (1):
      etnaviv: completely turn off MSAA

Daniel Schürmann (1):
      aco: execute branch instructions in WQM if necessary

Danylo Piliaiev (3):
      st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
      anv/nir: Unify inputs_read/outputs_written between geometry stages
      spirv: Only require bare types to match when copying variables

Dave Airlie (2):
      llvmpipe: only read 0 for channels being read
      llvmpipe/cs: update compute counters not fragment shader.

Eric Engestrom (9):
      docs/relnotes: add sha256 sums to 20.1.5
      .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4
      .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated
      pick-ui: specify git commands in "resolve cherry pick" message
      egl/entrypoint-check: split sort-check into a function
      egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
      driconf: fix force_gl_vendor description
      docs: add release notes for 20.1.6
      VERSION: bump to release 20.1.6

Icenowy Zheng (1):
      panfrost: signal syncobj if nothing is going to be flushed

Jason Ekstrand (2):
      anv: Advertise shaderIntegerFunctions2
      spirv: Don't emit RMW for vector indexing in shared or global

Karol Herbst (1):
      nv50/ir/nir: fix global_atomic_comp_swap

Lionel Landwerlin (1):
      anv: fix incorrect realloc failure handling

Marcin Ślusarz (1):
      intel/perf: fix performance counters availability after glFinish

Marek Olšák (2):
      radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
      radeonsi: fix applying the NGG minimum vertex count requirement

Nanley Chery (1):
      dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM

Rhys Perry (1):
      aco: set constant_data_offset correctly in the case of merged shaders

Samuel Pitoiset (2):
      radv/gfx10: add missing initialization of registers
      radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10

Tony Wasserka (1):
      nir/lower_idiv: Port recent LLVM fixes to emit_udiv

git tag: mesa-20.1.6

Change History (4)

comment:1 by Bruce Dubbs, 3 years ago

Owner: changed from blfs-book to Bruce Dubbs
Status: newassigned

comment:2 by Douglas R. Reno, 3 years ago

Summary: mesa-20.1.6mesa-20.1.7

Now 20.1.7

comment:3 by Bruce Dubbs, 3 years ago

Mesa 20.1.7 Release Notes / 2020-09-02

  • Road Redemption certain graphic effects rendered white color
  • Intel Vulkan driver crash with alpha-to-coverage
  • error: ‘static_assert’ was not declared in this scope
  • vulkan/wsi/x11: deadlock with Xwayland when compositor holds multiple buffers
  • [RADV/ACO] Death Stranding cause a GPU hung (ERROR Waiting for fences timed out!)
  • lp_bld_init.c:172:7: error: implicit declaration of function ‘LLVMAddConstantPropagationPass’; did you mean ‘LLVMAddCorrelatedValuePropagationPass’? [-Werror=implicit-function-declaration]
  • radv: blitting 3D images with linear filter
  • <<MESA crashed>> Array Index Out of Range with Graphicsfuzz application
  • Intel Vulkan driver assertion with small xfb buffer

comment:4 by Bruce Dubbs, 3 years ago

Resolution: fixed
Status: assignedclosed

Fixed at revision 23674.

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