Opened 4 months ago

Closed 4 months ago

#15380 closed enhancement (fixed)

SDL2-2.0.16

Reported by: Bruce Dubbs Owned by: Bruce Dubbs
Priority: normal Milestone: 11.0
Component: BOOK Version: git
Severity: normal Keywords:
Cc:

Description

New point version.

Change History (3)

comment:1 by Bruce Dubbs, 4 months ago

Owner: changed from blfs-book to Bruce Dubbs
Status: newassigned

comment:2 by Bruce Dubbs, 4 months ago

This is a list of major changes in SDL's version history.

2.0.16

General:

  • Added SDL_FlashWindow() to get a user's attention
  • Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
  • Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
  • Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
  • Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
  • Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
  • Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
  • Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
  • Added support for the Amazon Luna game controller
  • Added rumble support for the Google Stadia controller using the HIDAPI driver
  • Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
  • Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
  • Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()

Windows:

  • Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
  • Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer

Linux:

  • Greatly improved Wayland support
  • Added support for audio output and capture using Pipewire
  • Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
  • Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels

Android:

  • Added support for audio output and capture using AAudio
  • Added SDL_AndroidShowToast() to show a lightweight notification

iOS:

  • Added support for mouse relative mode on iOS 14.1 and newer
  • Added support for the Xbox Series X controller

tvOS:

  • Added support for the Xbox Series X controller

comment:3 by Bruce Dubbs, 4 months ago

Resolution: fixed
Status: assignedclosed

Fixed at commit 6e1270bed03869c8f737801407127088000c2612

Package updates.
    Update to SDL2-2.0.16.
    Update to NetworkManager-1.32.8.
    Update to libjpeg-turbo-2.1.1.
    Update to c-ares-1.17.2.
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