Opened 2 years ago

Closed 2 years ago

Last modified 20 months ago

#17697 closed enhancement (fixed)

mesa-22.3.6

Reported by: Bruce Dubbs Owned by: Tim Tassonis
Priority: normal Milestone: 12.0
Component: BOOK Version: git
Severity: normal Keywords:
Cc:

Description

New point version.

Change History (5)

comment:1 by Tim Tassonis, 2 years ago

Owner: changed from blfs-book to Tim Tassonis
Status: newassigned

Bug fixes¶

Rise of the Tomb Raider’s Ambient Occlusion pass misrenders (swimming shadows)

Minecraft: spec related compile errors

radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early

allwinner a64: DRM_IOCTL_MODE_CREATE_DUMB failed: Cannot allocate memory after some time of apps usage

wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST

Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL

anv: VK_ACCESS_2_SHADER_READ_BIT doesn’t seem to be handled correctly

radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX

DG2: incorrect rendering in Sascha Willems raytracing callable demo

dozen: Clang 15 complains about “unused” root_dwords

dzn: Build failure with MSYS2 MinGW-W64 clang

Changes¶

Alan Coopersmith (1):

util/disk_cache: Handle OS’es without d_type in struct dirent

Bas Nieuwenhuizen (1):

nir: Apply a maximum stack depth to avoid stack overflows.

Charmaine Lee (3):

svga: fix resource_get_handle from resource created without SHARED bind flag

svga: fix compatible formats for shareable surfaces

svga: use upload buffer if texture has pending changes

Chia-I Wu (1):

turnip: fix a major leak with GPL LTO

Constantine Shablya (1):

anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ

Danylo Piliaiev (2):

tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear

turnip: Disable draw states after dyn renderpass in all cases

Dave Airlie (2):

crocus: disable Y tiling for render targets properly.

crocus: switch gen4/5 tiling flags to follow suggestions.

Emma Anholt (1):

hasvk: Fix SPIR-V warning about TF unsupported on gen7.

Eric Engestrom (10):

docs/relnotes: add sha256sum for 22.3.5

.pick_status.json: Update to 94eff7ccd86658603155261c2fd59491786e7047

.pick_status.json: Mark f7b2dbb2bdc366dd294407c5653654ad6059e2ac as denominated

.pick_status.json: Mark db6c374919ea16be6f9a6f96d5c9e866c62c556c as denominated

.pick_status.json: Update to c0bc0ecf9eaf964ceb4a1573595da8b8b4585cc4

.pick_status.json: Update to 75e5d458a006838f5222eb1fac5852c31c71d97f

.pick_status.json: Mark 5c246e21b71a1676705440bce767535dc502d748 as denominated

.pick_status.json: Mark 75e5d458a006838f5222eb1fac5852c31c71d97f as denominated

.pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba

.pick_status.json: Mark b68f13bc9078e8d86edc06e081bb146f8b9b3ad6 as denominated

Erico Nunes (1):

lima: don’t use resource_from_handle while creating scanout

Faith Ekstrand (2):

nir/from_ssa: Only re-locate values that are destinations

nir/from_ssa: Move the loop bounds check in resolve_parallel_copy

GH Cao (1):

dzn: Declare debug only root_dwords as ASSERTED

Georg Lehmann (2):

aco: don’t allow output modifiers for v_cvt_pkrtz_f16_f32

aco: Don’t use vcmpx with DPP.

Hans-Kristian Arntzen (2):

radv: Fix invalid 64-bit shift.

radv: Fix missing VK_ACCESS_2_SHADER_SAMPLED_READ_BIT.

Italo Nicola (1):

panfrost: fix tiny sample_positions BO memory leak

Lionel Landwerlin (3):

intel/fs: fix mesh indirect movs

anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags

intel/fs: bound subgroup invocation read to dispatch size

Marek Olšák (1):

mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements

Michel Dänzer (3):

glsl/standalone: Fix up _mesa_reference_shader_program_data signature

glsl/standalone: Do not pass memory allocated with ralloc_size to free

anv/grl: Use union for reinterpreting integer as float

Mike Blumenkrantz (11):

zink: add newlines to some debug printfs

zink: unset gfx shader read when unbinding shader images

zink: sync LTO compiles for GPL pipelines on shader free

zink: fix descriptor pool free iterating

zink: ralloc zink_shader structs

zink: always use NEAREST for zs blits

zink: block LINEAR filtered blits for zs formats

dri3: avoid deadlocking when polling deleted windows for events

vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events

kopper: fix loop iterating for msaa texture creation

driconf: add zink glthread disable for a game

Pierre-Eric Pelloux-Prayer (1):

amd/surface: fix base_mip_width of subsampled formats

Samuel Pitoiset (3):

radv: disable DCC for mipmaps on GFX11

Revert “radv: acquire pstate on-demand when capturing with RGP”

radv/amdgpu: only set a new pstate if the current one is different

Sidney Just (1):

zink: Add missing features to the profile file

SoroushIMG (3):

zink: fix compute shader leaks

zink: allocate program shader caches from the program’s mem ctx

zink: free resource objects’ views array during destruction

Sviatoslav Peleshko (2):

anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset

driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider

Tapani Pälli (1):

intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2

Timothy Arceri (2):

glsl: add _token_list_prepend() helper to the parser

glsl: isolate object macro replacments

Timur Kristóf (1):

radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early.

comment:2 by Tim Tassonis, 2 years ago

Resolution: fixed
Status: assignedclosed

Fixed in commit 7ef484e0b5

comment:3 by Bruce Dubbs, 2 years ago

Resolution: fixed
Status: closedreopened

comment:4 by Xi Ruoyao, 2 years ago

Resolution: fixed
Status: reopenedclosed

Applied the change from Tim again at r11.3-11-gad91950fbc.

comment:5 by Bruce Dubbs, 20 months ago

Milestone: 11.412.0

Milestone renamed

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