Opened 9 months ago

Closed 9 months ago

#21538 closed enhancement (fixed)

SDL2-2.32.6

Reported by: Bruce Dubbs Owned by: Bruce Dubbs
Priority: normal Milestone: 12.4
Component: BOOK Version: git
Severity: normal Keywords:
Cc:

Description

New minor version.

Currency has been updated to only look for SDL2 versions for now.

Change History (5)

comment:1 by Douglas R. Reno, 9 months ago

Owner: changed from blfs-book to Douglas R. Reno
Status: newassigned

comment:2 by Bruce Dubbs, 9 months ago

Owner: changed from Douglas R. Reno to Bruce Dubbs
Status: assignednew

comment:3 by Bruce Dubbs, 9 months ago

Status: newassigned

comment:4 by Bruce Dubbs, 9 months ago

2.32.6

  • Fixed reliability of initializing Switch controllers on macOS
  • Fixed crash when controllers are disconnected on macOS

2.32.4

  • Fixed controller GUIDs changing randomly on Windows
  • Fixed detecting PlayStation controller sensors on Linux when HIDAPI isn't being used
  • Fixed a crash enumerating some input devices

2.32.2

  • Fixed stack overflow when setting thread debug names on Windows
  • Fixed flushing audio forever in some cases when recording PulseAudio on Linux
  • Fixed a crash when initializing with controllers connected on macOS
  • Added SDL_HINT_JOYSTICK_HAPTIC_AXES to specify how many haptic axes a device has

2.32.0

The SDL development team is focusing efforts on SDL3 and making sdl2-compat a drop-in replacement for SDL2. If you run into issues with SDL2, please consider upgrading to SDL3 or trying out sdl2-compat. We have made significant improvements across all platforms and your issue may already be resolved.

  • Allow destroying a window and its renderer in either order
  • Added cursor-shape-v1 protocol support on Wayland
  • Fixed full immersive mode in Android 9 and higher
  • Improved event processing latency when gamepad/sensor is open
  • Added SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES to control whether SDL tries to open files from the app's resource directory on macOS
  • Fixed conditional effect playback on Moza Racing devices
  • Fixed input for Thrustmaster PlayStation wheels when hid-tmff2 is installed
  • Enabled direct VRAM access when using the window surface API on PSP
  • Improved window surface support on Nintendo 3DS
  • Fixed condition variable implementation on Nintendo 3DS
  • Fixed byte order detection on Solaris
  • Implemented SDL_TriggerBreakpoint() on aarch64-w64-mingw32

2.30.12

  • Improved XInput controller detection on Windows
  • Added support for the 8BitDo Ultimate 2C Wireless in Bluetooth mode
  • Fixed Steam Deck controller not being visible to games running on Proton 9 and older
  • Fixed a crash when hot-plugging keyboards and mice on Linux
  • Fixed a crash when disconnecting a Bluetooth audio device on macOS
  • Fixed building with Xcode using older Apple SDKs
  • Fixed a crash when disconnecting an external display on iOS
  • Fixed detection of function keys on Emscripten

comment:5 by Bruce Dubbs, 9 months ago

Resolution: fixed
Status: assignedclosed

Fixed at commits

cd6aaac888 Update to nss-3.111.
63ab222e83 Update to SDL2-2.32.6.
8c86698398 Update to cython-3.1.0 (Python module).
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