Opened 7 months ago

Closed 7 months ago

#22843 closed enhancement (fixed)

SDL3-3.4.2

Reported by: Bruce Dubbs Owned by: Joe Locash
Priority: normal Milestone: 13.1
Component: BOOK Version: git
Severity: medium Keywords:
Cc:

Description

New point version.

Change History (2)

comment:1 by Joe Locash, 7 months ago

Owner: changed from blfs-book to Joe Locash
Status: new → assigned

comment:2 by Joe Locash, 7 months ago

Resolution: → fixed
Status: assigned → closed
3.4.2
This is a stable bugfix release, with the following changes:

    - Enabled Vulkan support on OpenBSD
    - Don't include KHR_portability_enumeration by default on macOS
    - Added support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with Direct3D11
    - Fixed D3D12 DSV creation for array/cube/cube-array depth textures
    - Added SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN to allow using the GPU API with older Mac hardware
    - Added SDL_HINT_OPENGL_FORCE_SRGB_FRAMEBUFFER to force specific sRGB behavior for OpenGL and OpenGL ES
    - Fixed long startup time on Windows when some non-compliant input devices are present
    - Fixed a crash at startup when the broken EZFRD64.DLL is present
    - Added support for the Razer Raiju V5 Pro
    - Fixed a divide by zero when using Nintendo Switch 2 controllers
    - Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS
    - Fixed various controllers showing up twice on macOS
    - Fixed handling GameCube adapters in PC mode on Linux and macOS
    - Added share button mapping to Xbox Series X controller on Android
    - Added support for the third stylus button on Android
    - Fixed high audio latency on Android
    - Fixed only one mouse button being usable at a time on Emscripten
    - Fixed SDL_SetWindowIcon on single-threaded Emscripten builds
    - Fixed SDL_GlobDirectory on iOS and Android
    - Fixed some textures rendering too small on the PSP

Fixed at 98a697e6ff.

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