Opened 7 months ago
Closed 7 months ago
#22843 closed enhancement (fixed)
SDL3-3.4.2
| Reported by: | Bruce Dubbs | Owned by: | Joe Locash |
|---|---|---|---|
| Priority: | normal | Milestone: | 13.1 |
| Component: | BOOK | Version: | git |
| Severity: | medium | Keywords: | |
| Cc: |
Description
New point version.
Change History (2)
comment:1 by , 7 months ago
| Owner: | changed from to |
|---|---|
| Status: | new → assigned |
comment:2 by , 7 months ago
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
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3.4.2 This is a stable bugfix release, with the following changes: - Enabled Vulkan support on OpenBSD - Don't include KHR_portability_enumeration by default on macOS - Added support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with Direct3D11 - Fixed D3D12 DSV creation for array/cube/cube-array depth textures - Added SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN to allow using the GPU API with older Mac hardware - Added SDL_HINT_OPENGL_FORCE_SRGB_FRAMEBUFFER to force specific sRGB behavior for OpenGL and OpenGL ES - Fixed long startup time on Windows when some non-compliant input devices are present - Fixed a crash at startup when the broken EZFRD64.DLL is present - Added support for the Razer Raiju V5 Pro - Fixed a divide by zero when using Nintendo Switch 2 controllers - Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS - Fixed various controllers showing up twice on macOS - Fixed handling GameCube adapters in PC mode on Linux and macOS - Added share button mapping to Xbox Series X controller on Android - Added support for the third stylus button on Android - Fixed high audio latency on Android - Fixed only one mouse button being usable at a time on Emscripten - Fixed SDL_SetWindowIcon on single-threaded Emscripten builds - Fixed SDL_GlobDirectory on iOS and Android - Fixed some textures rendering too small on the PSPFixed at 98a697e6ff.