Opened 5 months ago
Closed 5 months ago
#23170 closed enhancement (fixed)
harfbuzz-14.2.0
| Reported by: | Bruce Dubbs | Owned by: | Joe Locash |
|---|---|---|---|
| Priority: | normal | Milestone: | 13.1 |
| Component: | BOOK | Version: | git |
| Severity: | medium | Keywords: | |
| Cc: |
Description
New minor version.
Change History (2)
comment:1 by , 5 months ago
| Owner: | changed from to |
|---|---|
| Status: | new → assigned |
comment:2 by , 5 months ago
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
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Overview of changes leading to 14.2.0 Monday, April 20, 2026 ===================================== In this release, the experimental raster, vector, and GPU libraries went through several rounds of code review and cleanup to make sure they follow the high standards expected of HarfBuzz code. The API has also been extensively reviewed based on experience gained from using these libraries. We consider the code and API to be ready for stabilization, and we expect to graduate them from experimental in the near future. If you are using or planning to use these libraries and have any concerns about the API, it is time to raise them. Once a library is deemed stable, we will never change the API or ABI in an incompatible way. - GPU library: * New color-glyph paint renderer, based on design by Lê Duy Quang. `hb_gpu_paint_t` walks a font's paint tree (COLRv0 or COLRv1) and encodes its layers (solid fills, linear / radial / sweep gradients, transforms, composite groups) into a compact blob. A new fragment-shader function `hb_gpu_paint()` renders the blob in premultiplied RGBA; monochrome glyphs are handled transparently via a synthesized foreground-colored layer. Shader sources provided in GLSL, WGSL, MSL, and HLSL. * Paint encoder limitations: the encoder sets `unsupported` and returns `NULL` when `num_ops` would exceed 32767, `push_group` nests deeper than 4, or the paint tree calls back through the image callback (PaintImage). Nested glyph clips are intersected up to 3 levels; a few composite modes use approximate fallbacks; `push_clip_rectangle` is silently ignored. * Encode entry point now returns extents and auto-clears the encoder; the standalone `get_extents()` is gone. * Gradient color stop interpolation now happens in premultiplied space per the OpenType COLR specification. * The foreground color sentinel (`is_foreground`) now correctly preserves the paint-tree alpha from the encoded color data instead of discarding it. * The hb-gpu utility gains `--draw` / `--paint` flags with per-font auto-detect, and `--output-file` / `-o` for headless single-frame rendering to a PPM image. - Vector library: * New PDF output backend. Vector paint glyphs now render to PDF page content, producing scalable COLRv0 / COLRv1 color-glyph artwork (solid fills, linear / radial / sweep gradients, blend modes, PNG images with transparency) that can be embedded directly in PDF documents. Useful for PDF producers such as LibreOffice that want crisp, resolution-independent color emoji. * New SVG id prefix API on paint allows prefixing document references, which allows for embedding multiple SVGs in the same page without name clashes (`hb_vector_paint_set_svg_prefix`). * Removed glyph path dedup from vector draw and paint. Each glyph is emitted inline; no `<defs>` / `<use>` caching. * `_glyph()` functions are now thin convenience wrappers documented as equivalent expansions of the underlying font draw/paint API. * Drop glyph-source rendering of SVG-in-OT fonts. - Raster library: * Drop glyph-source rendering of SVG-in-OT fonts. - Across Draw / Paint subsystems: * `_reset()` methods gain matching`_clear()` companions that drop accumulated data while preserving user configuration. Getter companions added for setters across raster, vector, and gpu types. - Various fuzzer fixes for raster, vector, and GPU libraries. - Paint API: * New arbitrary-path clip: `hb_paint_push_clip_path_start` / `_end` let callers clip to a caller-supplied outline, not just a font glyph. `push_clip_path_start()` returns the draw-funcs (and matching draw data) for the backend’s path accumulator; the caller drives `hb_draw_*()` into it, then calls `push_clip_path_end()`, followed by painted ops, then `hb_paint_pop_clip()` to release the clip. Implemented for all paint backends: vector (SVG defs + clipPath + url ref), vector PDF (q / path / W n), raster (path rendered to an alpha mask, intersected with the current clip), and GPU (the path is encoded into a Slug sub-blob so the fragment shader clips against it the same way it clips against glyph outlines). - Shaping: * Indic: categorize U+1CF5 and U+1CF6 as CS. - Changed API * GPU library: - `hb_gpu_draw_glyph()` now returns `void` (was `hb_bool_t`). Use `hb_gpu_draw_glyph_or_fail()` if you need the success status. - `hb_gpu_paint_glyph()` now returns `void` (was `hb_bool_t`) and internally synthesizes a foreground-colored layer for non-color glyphs via `hb_font_paint_glyph()`, so every glyph with an outline produces output. Use `hb_gpu_paint_glyph_or_fail()` (which delegates to `hb_font_paint_glyph_or_fail()`) if you need to distinguish color vs synthesized paint. Encoder-level limits (unsupported ops, group-stack overflow) no longer fail paint_glyph; they surface from `hb_gpu_paint_encode()` returning `NULL`. - `hb_gpu_draw_encode()` now takes an `extents` out-parameter and auto-clears the encoder on return. - `hb_gpu_draw_darken()` renamed to `hb_gpu_stem_darken()`. * Vector library: - `hb_vector_svg_set_precision()` and its paint counterpart renamed to `hb_vector_draw_set_precision()` / `hb_vector_paint_set_precision()` (SVG-specific naming is inaccurate with the PDF backend added). - `hb_vector_draw_glyph()` / `hb_vector_paint_glyph()` now return `void` (were `hb_bool_t`). Paint additionally gains a draw fallback for non-color glyphs. Use the matching `_or_fail()` variants for the `hb_bool_t` return. * Raster library: - `hb_raster_draw_glyph()` / `hb_raster_paint_glyph()` now return `void` (were `hb_bool_t`). Paint additionally gains a draw fallback for non-color glyphs. Use the matching `_or_fail()` variants for the `hb_bool_t` return. * General: - Many read-only getters gained const on their object argument. - Six public draw / paint funcs getters across raster, vector, and gpu now take a const-pointer to the relevant context instance instead of being singletons: hb_raster_draw_get_funcs (const hb_raster_draw_t *)` hb_raster_paint_get_funcs (const hb_raster_paint_t *) hb_vector_draw_get_funcs (const hb_vector_draw_t *) hb_vector_paint_get_funcs (const hb_vector_paint_t *) hb_gpu_draw_get_funcs (const hb_gpu_draw_t *) hb_gpu_paint_get_funcs (const hb_gpu_paint_t *) This is what lets vector_paint dispatch to SVG- vs PDF- flavored callbacks transparently when called from outside code; the others currently use the instance for symmetry only. - New API * Draw: +HB_DRAW_LINE_CAP_BUTT +HB_DRAW_LINE_CAP_ROUND +HB_DRAW_LINE_CAP_SQUARE +hb_draw_line_cap_t +hb_draw_line() +hb_draw_rectangle() +hb_draw_circle() * Paint: +hb_paint_push_clip_path_start_func_t +hb_paint_push_clip_path_end_func_t +hb_paint_sweep_gradient_tile_func_t +hb_paint_push_group_for_func_t +hb_paint_push_group_for() +hb_paint_funcs_set_push_group_for_func() +hb_paint_reduce_linear_anchors() +hb_paint_normalize_color_line() +hb_paint_sweep_gradient_tiles() +hb_paint_push_clip_path_start() +hb_paint_push_clip_path_end() +hb_paint_funcs_set_push_clip_path_start_func() +hb_paint_funcs_set_push_clip_path_end_func() * GPU library: +HB_GPU_SHADER_STAGE_VERTEX +HB_GPU_SHADER_STAGE_FRAGMENT +HB_GPU_SHADER_LANG_INVALID +hb_gpu_shader_stage_t +hb_gpu_paint_t +hb_gpu_paint_create_or_fail() +hb_gpu_paint_reference() +hb_gpu_paint_destroy() +hb_gpu_paint_set_user_data() +hb_gpu_paint_get_user_data() +hb_gpu_paint_get_funcs() +hb_gpu_paint_set_palette() +hb_gpu_paint_get_palette() +hb_gpu_paint_set_custom_palette_color() +hb_gpu_paint_clear_custom_palette_colors() +hb_gpu_paint_set_scale() +hb_gpu_paint_get_scale() +hb_gpu_paint_glyph() +hb_gpu_paint_encode() +hb_gpu_paint_clear() +hb_gpu_paint_reset() +hb_gpu_paint_recycle_blob() +hb_gpu_paint_shader_source() +hb_gpu_paint_glyph_or_fail() +hb_gpu_shader_source() +hb_gpu_draw_shader_source() +hb_gpu_draw_clear() +hb_gpu_draw_get_scale() +hb_gpu_draw_glyph_or_fail() * Raster library: +hb_raster_draw_clear() +hb_raster_draw_glyph_or_fail() +hb_raster_paint_clear() +hb_raster_paint_glyph_or_fail() +hb_raster_paint_set_palette() +hb_raster_paint_get_palette() +hb_raster_paint_get_foreground() +hb_raster_paint_set_background() +hb_raster_paint_get_background() * Vector library: +HB_VECTOR_FORMAT_PDF +hb_vector_draw_clear() +hb_vector_draw_get_precision() +hb_vector_draw_get_format() +hb_vector_draw_glyph_or_fail() +hb_vector_draw_new_path() +hb_vector_draw_set_foreground() +hb_vector_draw_get_foreground() +hb_vector_draw_set_background() +hb_vector_draw_get_background() +hb_vector_paint_clear() +hb_vector_paint_get_precision() +hb_vector_paint_get_format() +hb_vector_paint_get_foreground() +hb_vector_paint_set_background() +hb_vector_paint_get_background() +hb_vector_paint_get_palette() +hb_vector_paint_glyph_or_fail() +hb_vector_paint_set_svg_prefix() +hb_vector_paint_get_svg_prefix() - Removed API * GPU library: -hb_gpu_shader_fragment_source() (replaced by hb_gpu_shader_source(stage)) -hb_gpu_shader_vertex_source() (replaced by hb_gpu_shader_source(stage)) -hb_gpu_draw_get_extents() (extents are now an out-parameter of hb_gpu_draw_encode()) * Vector library: -hb_vector_draw_set_flat() -hb_vector_draw_get_flat() -hb_vector_paint_set_flat() -hb_vector_paint_get_flat()Fixed at eabc8712e8.