Opened 4 weeks ago

Closed 3 weeks ago

#23853 closed enhancement (fixed)

SDL3-3.4.16

Reported by: Bruce Dubbs Owned by: Joe Locash
Priority: normal Milestone: 13.2
Component: BOOK Version: git
Severity: normal Keywords:
Cc:

Description

New point version.

Change History (2)

comment:1 by Joe Locash, 4 weeks ago

Owner: changed from blfs-book to Joe Locash
Status: new → assigned

comment:2 by Joe Locash, 3 weeks ago

Resolution: → fixed
Status: assigned → closed

3.4.16

This is a stable bugfix release, with the following changes:

  • Fixed loading BMP files with < 8 bits per pixel and odd widths
  • Fixed the depth format sample count support check in the GPU API
  • Fixed the SDL_QueryGPUFence() return value on Apple platforms
  • Fixed textures being rendered with half opacity on PS2
  • Fixed windows staying on screen after SDL_Quit() on macOS
  • Removed WM_TAKE_FOCUS from WM_PROTOCOLS for X11 windows
  • Added SDL_HINT_ANDROID_AAUDIO_INPUT_PRESET instead of hard-coding the camcorder preset on Android
  • Report SDL_PenInputFlags in SDL_PenProximityEvent
  • Fixed vertical high-resolution mouse wheel scaling on evdev
  • Fixed joystick stick calibration on Nintendo Joy-Con controllers

Fixed at 4b07974d08.

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