Opened 9 years ago
Closed 9 years ago
#7450 closed enhancement (fixed)
mesa-11.1.2
Reported by: | Fernando de Oliveira | Owned by: | Fernando de Oliveira |
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Priority: | normal | Milestone: | 7.9 |
Component: | BOOK | Version: | SVN |
Severity: | normal | Keywords: | |
Cc: |
Description
ftp://ftp.freedesktop.org/pub/mesa/11.1.2/mesa-11.1.2.tar.xz
ftp://ftp.freedesktop.org/pub/mesa/11.1.2/mesa-11.1.2.tar.xz.sig
https://cgit.freedesktop.org/mesa/mesa/plain/docs/relnotes/11.1.2.html
SHA256 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b
Mesa 11.1.2 Release Notes / February 10, 2016 Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release. New features None Bug fixes This list is likely incomplete. • Bug 91596 - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI • Bug 93628 - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows • Bug 93648 - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace) • Bug 93650 - GL_ARB_separate_shader_objects is buggy (PCSX2) • Bug 93717 - Meta mipmap generation can corrupt texture state • Bug 93722 - Segfault when compiling shader with a subroutine that takes a parameter • Bug 93731 - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location • Bug 93761 - A conditional discard in a fragment shader causes no depth writing at all Changes Ben Widawsky (1): • i965/bxt: Fix conservative wm thread counts. Dave Airlie (1): • glsl: fix subroutine lowering reusing actual parmaters Emil Velikov (6): • docs: add sha256 checksums for 11.1.1 • cherry-ignore: drop the i965/kbl .num_slices patch • i915: correctly parse/set the context flags • targets/dri: android: use WHOLE static libraries • egl/dri2: expose srgb configs when KHR_gl_colorspace is available • Update version to 11.1.2 Eric Anholt (2): • vc4: Don't record the seqno of a failed job submit. • vc4: Throttle outstanding rendering after submission. François Tigeot (1): • gallium: Add DragonFly support Grazvydas Ignotas (1): • r600g: don't leak driver const buffers Ian Romanick (2): • meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE • meta: Use internal functions to set texture parameters Ilia Mirkin (6): • st/mesa: use surface format to generate mipmaps when available • glsl: always compute proper varying type, irrespective of varying packing • nvc0: avoid crashing when there are holes in vertex array bindings • nv50,nvc0: fix buffer clearing to respect engine alignment requirements • nv50/ir: fix false global CSE on instructions with multiple defs • st/mesa: treat a write as a read for range purposes Jason Ekstrand (3): • i965/vec4: Use UW type for multiply into accumulator on GEN8+ • i965/fs/generator: Take an actual shader stage rather than a string • i965/fs: Always set channel 2 of texture headers in some stages Jose Fonseca (2): • scons: Conditionally use DRM module on pipe-loader. • pipe-loader: Fix PATH_MAX define on MSVC. Karol Herbst (1): • nv50/ir: fix memory corruption when spilling and redoing RA Kenneth Graunke (2): • glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable. • glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |). Leo Liu (2): • vl: add zig zag scan for list 4x4 • st/omx/dec/h264: fix corruption when scaling matrix present flag set Marek Olšák (1): • radeonsi: don't miss changes to SPI_TMPRING_SIZE Nicolai Hähnle (11): • mesa/bufferobj: make _mesa_delete_buffer_object externally accessible • st/mesa: use _mesa_delete_buffer_object • radeon: use _mesa_delete_buffer_object • i915: use _mesa_delete_buffer_object • i965: use _mesa_delete_buffer_object • util/u_pstipple.c: copy immediates during transformation • radeonsi: extract the VGT_GS_MODE calculation into its own function • radeonsi: ensure that VGT_GS_MODE is sent when necessary • radeonsi: add DCC buffer for sampler views on new CS • st/mesa: use the correct address generation functions in st_TexSubImage blit • radeonsi: fix discard-only fragment shaders (11.1 version) Timothy Arceri (4): • glsl: fix segfault linking subroutine uniform with explicit location • mesa: fix segfault in glUniformSubroutinesuiv() • glsl: fix interface block error message • glsl: create helper to remove outer vertex index array used by some stages
Change History (2)
comment:1 by , 9 years ago
Owner: | changed from | to
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Status: | new → assigned |
comment:2 by , 9 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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Fixed at r16946.