Opened 3 years ago

Closed 3 years ago

#14339 closed enhancement (fixed)

mesa-20.3.1

Reported by: Bruce Dubbs Owned by: Pierre Labastie
Priority: normal Milestone: 10.1
Component: BOOK Version: SVN
Severity: normal Keywords:
Cc:

Description

New point version.

Change History (8)

comment:1 by Bruce Dubbs, 3 years ago

Owner: changed from blfs-book to Bruce Dubbs
Status: newassigned

Taking these before Doug can.

comment:2 by Pierre Labastie, 3 years ago

Owner: changed from Bruce Dubbs to Pierre Labastie
Status: assignednew

comment:3 by Pierre Labastie, 3 years ago

Status: newassigned

comment:4 by Xi Ruoyao, 3 years ago

Priority: normallow
Summary: mesa-20.3.0mesa-20.3.0 (wait for 20.3.1)

From the release note:

Mesa 20.3.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 20.3.1.

comment:5 by Douglas R. Reno, 3 years ago

Priority: lownormal
Summary: mesa-20.3.0 (wait for 20.3.1)mesa-20.3.1

Now 20.3.1

comment:6 by Pierre Labastie, 3 years ago

Mesa 20.3.0

Mesa 20.3.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 20.3.1. [...]


New features

    GL 4.5 on llvmpipe

    GL_INTEL_blackhole_render on radeonsi

    GL_NV_copy_depth_to_color for NIR

    GL_NV_half_float

    GL_NV_shader_atomic_int64 on radeonsi

    EGL_KHR_swap_buffers_with_damage on X11 (DRI3)

    VK_PRESENT_MODE_FIFO_RELAXED on X11

    GLX_EXT_swap_control for DRI2 and DRI3

    GLX_EXT_swap_control_tear for DRI3

    VK_KHR_copy_commands2 on RADV

    VK_KHR_shader_terminate_invocation on RADV

    NGG GS support in ACO

    VK_KHR_shader_terminate_invocation on ANV

    driconf: add glx_extension_override

    driconf: add indirect_gl_extension_override

    VK_AMD_mixed_attachment_samples on RADV (GFX6-GFX7).

    GL_MESA_pack_invert on r100 and vieux

    GL_ANGLE_pack_reverse_row_order

    VK_EXT_shader_image_atomic_int64 on RADV

    None

Bug fixes

    [icl,tgl][iris][i965][regression][bisected] piglit failures

    shader-db valgrind error

    [AMDGPU NAVI 5700xt] Large parts of the Blender viewport does not render correctly if an object with hair is moved.

    [aco] problem compiling compute pipeline

    zink: regression after !7606

    glcpp test 084-unbalanced-parentheses fails with bison 3.6.y

    zink+radv: corruption on pre-game menu in quake3

    panfrost massive glitches apitrace opengl 2.1

    [radeonsi] After 549ae5f84375dfadb86cfd465f0103acfae3249f commit Firefox Nightly Asan begins crashes

    Amber test NIR validation failed after spirv_to_nir

    zink: add detection for wsi_memory_allocate_info usage

    Follow-up from “nir,spirv: Add generic pointers support”

    v3d GL_ARB_vertex_array_bgra support

    iris: glClear with FBO imported from DMA-BUF doesn’t work

    Fast-clears of GL_ALPHA16 textures are broken on TGL

    NV50_PROG_USE_NIR=1 doesn’t work for piglit/bin/pbo-teximage ?

    Follow-up from “st/mesa: Use nir-to-tgsi for builtins if the driver needs TGSI”

    [spirv-fuzz] Shader causes an assertion failure in nir_opt_large_constants

    Amber test validate_phi_src

    Regnum Online UBO break after game update

    Current mesa git fails to build in multilib environment?

    radv/aco: Vertex explosion on RPCS3

    llvmpipe-cl should not run for other drivers

    Factorio v1.0 - Linux native - 64 bit - OpenGL/radeonsi - completely broken rendering

    Gnome 3.38 with Xwayland has screen corruption for X11 apps.

    st/va fails to build on old libva in mesa git

    sp_state_shader.c:146: undefined reference to `nir_to_tgsi’

    anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures

    anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures

    RADV: Death Stranding glitchy sky rendering

    Crash in glDrawArrays on Intel iris

    GLX_OML_swap_method not fully supported

    deinterlace_vaapi=rate=field does not double output’s actual frame rate on AMD

    Steam game Haydee leans on implementation-dependent behavior

    ANV: Support 1 million update-after-bind descriptors

    zink: crash in Blender on start-up

    vc4 in 20.2-rc has regression causing app to crash

    [RADV] broken stencil behaviour when using extended dynamic stencil state

    [RADV/ACO] Star Citizen Lighting/Shadow Issue

    [RADV] Some bindings seem broken with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT

    [RADV/ACO] ACO build error about SMEM operands

    Graphics corruption in Super Mega Baseball 2 with RADV on Navi

    RADV ACO - ground line corruption in Path of Exile with Vulkan renderer

    omx/tizonia build broken with latest mesa git

    Request: VK_EXT_transform_feedback on Intel Gen 7

    iris: Regression in deqp const_write tests

    [hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests

    [RADV/LLVM/ACO] Serious Sam 4 crashes after first cutscene with ACO backend + flickering black spots sprout up everywhere

    TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests

    [machines without AVX2/F16C][bisected] X server crash, wflinfo crash in mesa CI

    nir: Mesa regression on Compute shader

    radv, aco: dEQP-VK.glsl.atomic_operations.*_fragment_reference regressed

    Commit c6c1fa9a263880 causes corruption in Steam UI

    [spirv-fuzz] Shader generates a wrong image

    Running Amber test leads to VK_DEVICE_LOST

    [Regression][Bisected][20.2][radeonsi] American Truck Simulator continually allocates memory until OOM

    [radeonsi] bottom mips of height=1 2D texture is uninitialised after upload

    Missing terrain in Total War: Warhammer

    anv: dEQP-VK.robustness.robustness2.* failures on gen12

    AMD VAAPI encoding - applying filters introduces garbled line at the bottom

    AMD VAAPI HEVC encoding not working correctly on Polaris

    [RADV] Problems reading primitive ID in fragment shader after tessellation

    Massive memory leak (at least AMD, others unknown)

    Substance Painter 6.1.3 black glitches on Radeon RX570

    [ivb,hsw,byt,bsw][i965][bisected] anv_reloc_list_add: Assertion failure

    vkCmdCopyImage broadcasts subsample 0 of MSAA src into all subsamples of dst on RADV

    assert(left <= -1 && top <= -1 && right >= 1 && bottom >= 1) fails in si_emit_guardband

    Crash in ruvd_end_frame when calling vaBeginPicture/vaEndPicture without rendering anything

    Release signing key is not readily available

    [iris][bisected] piglit.spec.nv_copy_depth_to_color.nv_copy_depth_to_color failures

    VAAPI vaDeriveImage returns VA_STATUS_ERROR_OPERATION_FAILED

    X-Plane 11 Installer crashes on startup since `glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins`

    piglit spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test fails on Iris

    Amber test opt_peel_loop_initial_if: Assertion failed

    builder_misc.cpp:137:55: error: ‘get’ is not a member of ‘llvm::ElementCount’

    AVX instructions leak outside of CPU feature check and cause SIGILL

    Dirt Rally: Flickering glitches on certain foliage since Mesa 20.1.0 caused by MSAA

    Horizon Zero Dawn graphics corruption with with radv

    Crusader Kings 3 Crashes at start since commit with !6472

    pan_resource.c:733:38: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]

    [BRW] WRC 5 asserts with gallium nine and iris.

    ci/bare-metal: POWER_GOOD detection broken with reboot rework

    radv: Corruption in “The Surge 2”

    [RADV] Detroit: Become Human Demo game lock-ups with RADV

    Road Redemption certain graphic effects rendered white color

    gen_state_llvm.h:54:99: error: invalid conversion from ‘int’ to ‘const llvm::VectorType*’ [-fpermissive]

    Using a shared dEQP build script

    vulkan/wsi/x11: deadlock with Xwayland when compositor holds multiple buffers

    [RADV/ACO] Death Stranding cause a GPU hung (*ERROR* Waiting for fences timed out!)

    lp_bld_init.c:172:7: error: implicit declaration of function ‘LLVMAddConstantPropagationPass’; did you mean ‘LLVMAddCorrelatedValuePropagationPass’? [-Werror=implicit-function-declaration]

    ci: Use lld or gold instead of ld.bfd

    Intel Vulkan driver crash with alpha-to-coverage

    radv: blitting 3D images with linear filter

    [ACO] Compiling pipelines from RPCS3’s shader interpreter spins forever in ACO code

    [regression][bisected] nir: nir_intrinsic_io_semantics assert failures in piglit

    error: ‘static_assert’ was not declared in this scope

    Intel Vulkan driver assertion with small xfb buffer

    <<MESA crashed>> Array Index Out of Range with Graphicsfuzz application

    EGL_KHR_swap_buffers_with_damage support on X11

    [spirv-fuzz] SPIR-V parsing failed “src->type->type == dest->type->type”

    radeonsi: radeonsi crashes in Chrome on chromeos

    [RADV] commit d19bc94e4eb94 broke gamescope with Navi

    4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.

    anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval

    Intel Vuikan (anv) crash in copy_non_dynamic_state() when using validation layer

    [tgl][bisected][regression] GPU hang in The Witcher 3

    Mafia 3: Trees get rendered incorrectly

    radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.

    Crash on GTA 5 through proton 5.0.9 and GE versions

    Flickering textures in “Divinity Original Sin Enhanced Edition”

    Mesa 20.2.0-rc1 fails to build for AMD

    Assertion failure compiling shader from Zigguart

Changes

The list of changes is very long see https://docs.mesa3d.org/relnotes/20.3.0.html

comment:7 by Pierre Labastie, 3 years ago

mesa-20.3.1:

Mesa 20.3.1 is a bug fix release which fixes bugs found since the 20.3.0 release.[...]

New features

    None

Bug fixes

    Crash and slowness in FreeCAD

    ci: Missing needs: in radeonsi-stoney-*?

    Triangles appear from the center of the field on PES2021 with Mesa 20.2.x

    [gen9][iris][regression][bisected] flaky piglit tests

    [Intel][OpenGL] Fail to get correct value when sampling from a texture in depth formats.

    Mesa 20.3.0 and older ATi/Radeon cards fails

    Storing pointer to temporary value inside the Iris driver.

The list of changes can be found at https://docs.mesa3d.org/relnotes/20.3.1.html

comment:8 by Pierre Labastie, 3 years ago

Resolution: fixed
Status: assignedclosed

Fixed at r24000

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